a semi-cooperative euchre hybrid game played with transient teams, and

umami-10-bubbakush

an apothecary deck
of cannabis flowers,
that includes
15indica strains, and

umami-10-bubbakush
dieselA-01

15 sativa varieties,
as well as

a set of 36 terpene crystals

that correspond to the 6 suits in the deck,

BlueKushCard

plus 18 hybrid flowers.

a game played with different partners every hand, but typically having just one winner.

for a game with 3-6 friends who are willing
to throw one another under the bus to win,

and expect no less in return.

If you don’t find that sort of thing amusing, see the Terpeno Truce rules where the teams
don’t change, partners are true and the mayhem is dialed back.

the main twist

The goal is to earn one of each terpene crystal by winning just once in each suit. You must do so without redundancy because winning a second time in the same suit forfeits the previously earned crystal, causing you to earn the crystal again.

And that’s where the fun starts. Avoiding duplicity is not a given, because the teams change every hand, and as the game progresses, on some hands you may to choose to partner, or find yourself partnered with, a player with different objectives than your own. 

This leads to 

the bogart

is when an opponent chooses you as their partner in a suit you have already earned the crystal in, but they have not. In winning the hand they will earn the terpene crystal they need, while you lose the one you earned earlier.

In other words, they take your stone.

The dude definitely does not abide man, and neither should you. If losing a hand is the preferable outcome, you may play the hand to lose, provided you follow suit whenever possible.  

a bogart

a cut throat tactic that occurs when a player chooses their partner in a suit they need, but their partner has already earned the crystal. In winning the hand the player will earn the terpene crystal they need, while their partner loses the one they earned earlier.

In other words, they take their partner’s stone.

However the partner is not without options. If losing a hand is the preferable outcome, the partner will play the hand to lose, provided they follow suit whenever possible. They cannot renege.

If you are not amused by tactical sabotage, see the Terpeno Truce rules where the teams don’t change, partners stay true, and the mayhem is dialed back.

terpeno rush

30 minutes to play

Victory in the quick version goes to the first player to collect a complete set of terpene crystals, without redundancy.
That is to say, one, and just one, of each suit.

In terpeno rush, the last crystal is always the hardest to earn.

terpeno 33

90 minutes to play

The long version is a race to 33 points.

A complete set of terpene crystals scores 9 points, while additional points are scored for winning tricks and hands. 

terpeno 33

90 minutes to play

A race to 33 points.

A complete set of terpene crystals scores 9 points, while additional points are scored for winning tricks and hands. 

easy to learn, simple to play

The suit and numeral in the top left corner is all you need to play. Everything else is flavour text for thematic embellishment and your amusement.

If you know how to play euchre, you are more than half way there.
See the complete rules for terpeno rush and 33 here.

Cards are printed on premium 310gsm black core card stock with linen varnish.

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Launching 2022

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when Terpeno drops?

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would you like to be notified
when Terpeno drops?

Join our email list for updates on the launch date and special offers on the 1st Edition game.